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 <title>Smartphone &amp;amp;amp; Pocket PC magazine - Comments for &quot;REVIEW: IBE Group&amp;amp;#039;s brand new vertical scroller shooter, Star Invader II&quot;</title>
 <link>http://www.smartphonemag.com/cms/blog/9/review-ibe-groups-brand-new-vertical-scroller-shooter-star-invader-ii</link>
 <description>Comments for &quot;REVIEW: IBE Group&#039;s brand new vertical scroller shooter, Star Invader II&quot;</description>
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 <link>http://www.smartphonemag.com/cms/blog/9/review-ibe-groups-brand-new-vertical-scroller-shooter-star-invader-ii#comment-2993</link>
 <description>&lt;p&gt;Greed? Not knowing the price of the other, comparable (and, in this case, much superior) titles of the same genre? Not wanting to sell a single copy of their games? ;)&lt;/p&gt;
&lt;p&gt;Itâ€™s very common for newcomer developers for the Pocket PC to severely overprice their games. Over at the PocketGamer.org forums, newcomer developers with $20 letâ€™s-throw-together-a-game-in-an-hour-in-Visual-Basic-even-without-ASpriteCE titles have been constantly discussed (and made jokes about).&lt;/p&gt;
&lt;p&gt;Of course, these prices will drop when the developers see that noone purchases their products for the quoted price. The most successful Pocket PC game developer companies (PDAMill, Pocket Adventure, Infinite Dreams etc.) all offer their products well under $15; itâ€™s only with very few high-quality titles (for example, those of Aspyr Media) that are sold for really a lot of money (about $30), in addition to the well-known ZIOSoft desktop ports.&lt;/p&gt;
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 <pubDate> <key>pubDate</key>
 <value>Tue, 30 May 2006 00:34:40 -0500</value>
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 <dc:creator> <key>dc:creator</key>
 <value>Werner Ruotsalainen</value>
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 <value>comment 2993 at http://www.smartphonemag.com/cms</value>
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 <link>http://www.smartphonemag.com/cms/blog/9/review-ibe-groups-brand-new-vertical-scroller-shooter-star-invader-ii#comment-2992</link>
 <description>&lt;p&gt;I haven&#039;t tried this particular game yet, but at first glance it does look overpriced. Sadly, overpriced WM software seems to be the rule rather than the exception (especially where games are concerned). I wonder why this is the case?&lt;/p&gt;
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 <value>Mon, 29 May 2006 18:52:53 -0500</value>
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 <value>Ben Stanley</value>
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 <value>comment 2992 at http://www.smartphonemag.com/cms</value>
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