![]() | ![]() Read New Windows Mobile Content Every Weekday at PocketPCmag.com |
| |
Kung Fu 72 :: Gaxian Tri Ball :: Question of the Week :: Letters |
|
A few weeks ago I mentioned the
preview of AIM Productions' Kung–Fu Fighting, which was a mixed bag. Concrete
Udder now has their own retro fighting game named Kung Fu 72. Really, it's the
same type of game as Kung–Fu Fighting (a side scrolling 2–dimensional where
enemies line up and attack you in droves). This one thankfully avoids realism
and goes for a cartoony retro feel, which it tries a bit too hard to achieve,
what with the mismatched soundtrack (which doesn't sound 1972 at all to me)
and the backdrop of afros and go–go dancers (wasn't that a '60s thing?)
Gaxian Tri Ball is a strange new puzzle game from Gaxo. It's one of those highly–visual games that's really hard to explain in words, but here goes: it consists of three magnetic balls connected with elastic. Playing on a round table, you manipulate the "triball" by moving magnets around the outer edge of the table (they are color–coded to indicate which ball they move) with the goal of "drawing" the balls into the target area. The magnets are controlled by timers, and you can control when they activate, and for how long, by using circular sliders at the bottom of the screen. This is the type of puzzle game that's really more about physics than logic or strategy, and the three game modes, "Challenge" (nine levels of nine rounds, with increasing difficulty), "Tournament" (play against nine alien opponents), and a two–player game mode offer lots of possibilities. The game is very well presented, with good color and light–source shading. If you're looking for a game that's easy to learn, difficult to master, and isn't at all like all the other puzzle games out there, Tri Ball may offer what you're looking for.
Question of the Week Thanks to everyone who answered last week's question about the quality of current game demos. From the comments I received, it seems that most people want demos to:
Something to ponder if you're a developer. I basically agree with everything that people said, although I’m not sure how long the time limit should be. I would guess 2–4 minutes would be about right for most games. The worst "demo" I ever downloaded was from a major player in the Pocket PC scene who released a slide show of an upcoming product. The worst thing about it was that you couldn't even exit the "demo" without resetting the device.
Letters Dear Allen,
Apple Panic: I haven't played this, but it’s apparently a precursor to Lode Runner. Choplifter: The closest thing we have
to that is by AIM Productions called "Chopper
Rescue." It looks really good, but the game is overly difficult and
doesn't play very well, unfortunately. Dig Dug: An official version of this
was put out by Larry Bank via Microsoft. It's available in the
Microsoft Arcade PocketPak.
|
| Allen Gall’s The Week in Games is a free service of POCKET PC magazine and POCKET PC magazine ONLINE: in-depth articles, tips, an Encyclopedia of Software and Accessories, and links to the best Windows Mobile PDA and Smartphone Web sites This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall’s The Week in Games Copyright © 2004 by Thaddeus Computing Inc. |
| please note: If you click on the link below to unsubscribe from this mailing list, you will see two buttons. The first button is labeled ‘Unsubscribe’ and the instructions say, "To unsubscribe from the mailing list, click the Unsubscribe button." Clicking that button will unsubscribe you from this list, BUT it will also unsubscribe you from any other Pocket PC magazine mailing list you’ve subscribed to. To unsubscribe selectively, click the other button, the one labeled ‘Change Preferences.’ |