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Jet Ducks :: Turbo Reaction :: Story of the Week |
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Jet Ducks is one of those target shooting games that attempts to recreate the gentlemanly sport of duck hunting. As in real life, you’re equipped with a shotgun capable of shooting two shells before needing to be reloaded. Just like with a real shotgun (and I've shot a few, myself), you can see the trail of buckshot off in the distance, which can help your aim. And also as in real life, the ducks themselves are equipped with helmets, goggles, onboard paintball machine-guns, and occasionally, jet engines. Actually, Jet Ducks is a VERY well-developed game, and you can tell it has matured quite a bit in its alternate lives on Mac, Linux, and Windows desktop machines. The game runs very smoothly, with a sleek but unobtrusive GUI that looks a bit like Linux or OS/X. The cartoon ducks have several different flight paths, some of which are predictable and others of which are more erratic. The aforementioned machine guns make the game a little more even-handed, since in a video game it's always more fun when your targets can shoot back. My one major complaint about the game is that the ducks are a little too hard to hit. Or perhaps they're just capable of taking an inordinate amount of ordnance before heading off to that great duck pond in the sky. You'll see quite a few of them on the screen, and when you do manage to hit one, they'll sometimes pop open a parachute or act like they're dive bombing into the water. For me, the best strategy is to focus on one duck and keep plugging away until it finally goes down. Jet Ducks is a stylish and heavily-polished target shooter with a good enough design to make it worth a look. The pastel watercolor graphics and multiple game modes should be enough to keep it interesting, since after all, it's just standing and shooting targets. JD is an impressive effort, and hopefully some of Absolutist's other titles will make their way to the Pocket PC sometime soon.
It may not have the greatest name, but Turbo Reaction is kind of a neat (if not overly original) concept. Basically it involves tapping small, round objects that appear on the screen. The objects, range from 3D rendered balls to automobile wheels. They start small and gradually grower larger. Your goal, of course, is to tap them before they shrink again, and you're penalized for any missed shots. TR shows a lot of polish in its execution: the game uses nice psychedelic backgrounds that make the game look prettier but don't detract from game play. When you tap a ball, it will either fade out or scurry off the screen. Pop-up numbers appear and tell you whenever you've gained or lost points and quickly fade into the background. Four game modes are offered, which basically control the pattern in which the balls appear. Several different movement patterns can be found in the game, some of which are far more challenging than just having the shapes pop up at random. Turbo Reaction may not be the most sophisticated game out there, but it's a well-developed example of a simple but enjoyable concept. This is the debut title from Russian company MoreGames Entertainment, and I think they did a pretty decent job on their first title.
Story of the Week – Amazing deal, just for you I had some time to kill last Wednesday after eating lunch and before my shift started at my day job (My day job happens to be at Robert Morris College, which we featured in an article a few months back.) Anyway, there's an Office Max practically next door to the Hardee's where I ate, so I thought I'd head over there as it seemed like a suitable way of killing the aforementioned time. As I pulled into the parking lot, a white
delivery truck comes by and I hear some guy yelling, so I roll my window down.
He asks me if I want to buy some speakers, so I tell him OK, since I figure
it'll kill some time. So remember, if you see a couple of guys trying to sell speakers from a truck in a parking lot, you should probably pass, since you'll probably end up with a speaker box filled with cheap off-the-shelf components. Do they work? No guarantee. Will they stop working later? No warranty.
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| Allen Gall’s The Week in Games is a free service of POCKET PC magazine and POCKET PC magazine ONLINE: in-depth articles, tips, an Encyclopedia of Software and Accessories, and links to the best Windows Mobile PDA and Smartphone Web sites This Newsletter is published by Thaddeus Computing, Inc., 110 North Court Street, Fairfield, IA 52556. Allen Gall’s The Week in Games Copyright © 2004 by Thaddeus Computing Inc. |
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