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Archives
| Guide to
Reviews "Platform" tells you
what version of the Pocket PC operating system you'll need to run the
game. If you see a +, it means the game also runs on newer devices.
| PPC2000 |
Pocket PC 2000 devices
(iPAQs, Casios, Jornadas, etc.). Since these devices use several
different CPUs, check with the developer about your specific device. |
| PPC2002 |
Pocket PC 2002 devices
(iPAQ 3800s, Toshiba 740s, etc.). |
| WM2003
|
Windows Mobile 2003
devices (iPAQ 2215s, 5500s, etc.). |
Ratings are based on a scale of 1
to 4:
1=poor
2=fair
3=good
4=excellent
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The
game I played most this week:
Astraware Sudoku
Invaded Again:
OddMoon
Odd
Moon is a good example of why I think people need to be really
careful about remaking games like Space Invaders.
Personally, I don't think these reworkings really need to be made unless some
effort has been made to capture the nostalgia or improve upon the original
concept. Apart from being unplayably slow if you use the directional pad to
control your ship, there's really nothing bad about the game as such.
Graphically, it looks OK, although the ships and aliens look a little goofy
and overdesigned (explosions are handled with nice particle effects). Sound
effects and music are adequate, but not exceptional. No real plot exists in
the game. You do get several weapons in the game, which is more than what they
had in the original game way back in 1978.
Aside from that, there's not much you can say about OddMoon that you can't say
about Space Invaders. If this game had come out in, say, 2001, it would've
been ahead of the curve in terms of the other games out there trying to copy
the Space Invaders concept. To be fair, I did enjoy playing the game, and
there were a few moments that took me back to playing the Atari 2600 version
on an old black and white TV in 1983 or so (this will always be the definitive
Space Invaders experience for me).
Overall, OddMoon is neither terrible nor fantastic; it's just another
competent entry in an already overcrowded category.
|
Title:
OddMoon |
Developer:
Irrational Code |
|
Genre: Arcade |
Demo:
Y |
|
Platform:
PPC2003+ |
Price:
$9.90 |
|
Discuss this game |
Rating (of 4): 2.7
|
Like Floating on Air:
Fast Future Race
The
good people at the magazine were nice enough to send me a Smartphone a few
weeks ago. Specifically, they sent me the Audiovox SMT5600. Smartphones aren't
too bad as basic phones, although you definitely lose a lot by giving up the
touch screen, and the smaller screen size makes any kind of software involving
manipulation of graphical objects a little hard to use. While I won't be using
the device as a phone per se (I don't have any connectivity on the device),
I'll look at Smartphone titles from time to time. Since I still believe Pocket
PCs are a much better platform for running games, I'll probably whip out the
Smartphone for games that are either unavailable on the Pocket PC or seem
particularly suited for the simpler phone platform.
Fast Future Race
(FFR) is a game I've known about for a while; it's a racing game based on the
old PlayStation hovering race game known as
Wipeout.
I never really liked Wipeout because I felt the physics weren't very good. I
also felt that floating craft meant giving up the physical interaction between
your vehicle and a solid track (be it land or water), which is critical in
racing.
FFR looks good enough, and the physics of the vehicles actually isn't that
bad. With the 80s techno soundtrack, it feels a bit like a cross between the
aforementioned Wipeout and a much older Sega racing game called
Outrun.
The vehicles seem well behaved, and I thankfully don't get the impression that
the road is just something that pops up every now and then to get in the way.
The handling is pretty good, but the game's major problem is the viewing angle
and perspective. While many modern racing games with a third-person
perspective move the car rather than have the track shift to the left or
right, FFR does a combination of both. While this approach is workable, it
definitely needs some tweaking in FFR. The track itself (which is wider than
the display's viewing area) slides around very sloppily, and during hard
cornering the opposite side will drop off the edge of the screen. This
translates into a lack of control and makes me feel like I'm fighting the
track rather than interacting with it.
The game does show some good design, with several game modes and a very
clean-looking information panel showing a linear map, your position, and
current speed. While the game does have some good moments, the viewing
perspective and controls need some work so they are a little less spastic and
easier to deal with.
News:
Mennie-Player Games
Menneisyys (I just call him "Mennie") has come up with the
Bible of Pocket PC Multiplayer Games. And I capitalized it for good
reason: it's about as definitive as anything can get for the Pocket PC. The
multiplayer aspect of Pocket PC gaming is one of my blind spots since I don't
have Internet capability on my device, nor do I have any friends with Pocket
PCs to try out anything via a local peer-to-peer connection. The article
covers every type of game and every type of connection, ranging from Wi-Fi to
direct cable connection (I didn't even know that was possible). I haven't read
through it all and haven't done any fact-checking or anything, but believe me,
it's almost insanely thorough. I kind of feel bad that the author isn't making
any money on it. My only (minor) complaint is that it might be a little hard
to navigate if you're looking for a certain type of game because of how it's
organized (card games, action games, etc.), but Control-F will probably help
you find what you're looking for.
If you plan to do any multiplayer gaming or if you already do, then you
definitely need to read this article. Actually, it's a pretty good read for
developers, too, both as a way to see the various pros and cons of the
different protocols and to see what's out there in a given category. Mennie
has some evaluative comments on each game, as well. You can read the whole
thing
here.
Free!
Omnytex Technologies has announced that their three game titles (K&G
Arcade, Eliminator, and Invasion: Trivia!)
have all been declared freeware. The reason is that sales of all the games
have been very poor (K&G Arcade and Invasion: Trivia! have, to date, sold
fewer than 150 copies combined). I reviewed both Invasion and Eliminator, and
they were both decent games that weren't exorbitantly priced. This is a good
reminder of how hard it is to sell these games and make any money. That's why
there are so few companies dedicated to producing games for mobile devices and
why individual developers tend to come and go. Remember to support developers
by buying the games your like and don't pirate the stuff. The games may seem
pricey, but they really aren't considering all the work and effort involved.
You can download the Omnytex games here.
Discuss...
Letters:
Anyone remember
this Web site?
Tari
writes:
Tari from PocketRocketFX.com
and HandheldUnderground.com
here. A few days ago, I discovered a little site that was reviewing Pocket PC
games. It had its own domain, but it was a blog, and for the life of me, i
can't find it again. I had thought I bookmarked it, but apparently not. It's
not pocketgamer.org or that ppcgems.blogspot.com site. i think there was a lot
of orange going down one side.
Kind regards.
Tari- Not sure which site you mean. The only one I know of like that is
SmartPhone Thoughts. I'm not as up on all the various Web sites as I used to
be. Can someone help Tari out?
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