Fortunately, the Pocket PC also has some
Mario Kart games (please check out the link to find out what Mario Kart is all about if you don’t know the genre – I won’t elaborate on it in here).
You have, basically, three choices (and another one if you don’t necessarily want to stick to the “real” Mario style) to choose from if you want to play Pocket PC. In this roundup, I elaborate on all of them, along with a direct comparison.
Emulators
As handheld/console gaming devices also had / have Mario Kart ports, it may be a great idea to try to run them under an emulator on the Pocket PC. Fortunately, some later emulators of (comparatively) powerful handheld and console devices (mostly
the newly-released 2700G-enabled PocketGBA and the
OpenGL-enabled PocketSNES) are pretty usable on the Pocket PC, I’ve also examined one of them, PocketGBA:
Pros
- Free if you have the ROM image (PocketGBA is free)
Cons
- Speed only acceptable on 2700G-enabled, hardware accelerated Pocket PC’s
- In no way so spectacular as the other two “real” Mario Kart clones
Other console platforms (for example SNES) also had their Mario Kart clones; for example, SNES had
Super Mario Kart. I didn’t have the chance to test it because I only have the GBA-specific Mario Kart ROM’s.
(current version 1.04; tested version 1.03 (I could only access the trial, which is version 1.03). Version 1.04 doesn’t seem to have anything over 1.03 except for some bugfixes.)
This is a good remake of the original game with some minor annoyances (for example, the lacking in definable on-screen controls). It, as opposed to the other titles, even has in-game music. It’s, however, isn’t anything to write home about: it’s mono, pretty short and, therefore, repetitive. Unfortunately, the add-on packs (the only contain new maps as targa images) don’t contain any new music either.
Pros
- Gameplay is fast
- Freely accessible add-on courses (albeit only four of the six are loadable)
Cons
- Not compatible with any VGA devices (tested on three – none worked)
- No steering on-screen controls
- Map loading is VERY slow, even on fast devices
Note that, albeit
the author of the game announced being working on part two, it has never been released.
This is another remake of the classic title. The developer, viex games, is known for a lot of quality, multiplatform titles (see for example their latest quality release,
Gold Miner Joe) – MicroQuad is another example of these titles.
What distinguishes this game from the rest is, first, the multiplayer support. The multiplayer mode in MicroQuad 1.1 is really good – mainly that’s what makes this title definitely better than Crazy Kart. Both Palm OS and Pocket PC-based multiplayer is supported (Symbian doesn’t seem to be supported, multiplayer-wise). The two platforms aren’t, unfortunately, interoperable – that is, a, say, Bluetooth-enabled Palm OS T|3 device won’t be able to play Pocket PC’s via a BT PAN network and vice versa.
As the Pocket PC multiplayer is TCP/IP-based, it works over a several types of networks. I’ve tested the game with both Bluetooth PAN and Wi-Fi peer-to-peer connections (the latter is what you need to use when there’s no support for BT PAN in your device) – all worked. I’ve been able to play games between any of my Pocket PC’s over both Wi-Fi and Bluetooth.
In order to play multiplayer games, only one game (the one running on the hosting device) needs to be registered; the other(s) may be unregistered, demo devices. This is certainly good news for casual players (ones that want to quickly deploy the demo of the game on the Pocket PC’s of other people to play, without being forced to purchase the game for them too).
Unfortunately, there’re some bugs in the multiplayer mode. Sometimes (in about 5% of the cases) the game would just exit. Also, albeit, theoretically, the game supports more than two players at the same time, in no way (I’ve tested all the possible configurations) could I start the game with more than two players (only the client Pocket PC being the first in the client list would be connected by the server Pocket PC). This is certainly a program bug I’ve reported first to the author (this is pretty understandable, after all – not many people have more than two wireless Pocket PC’s to play mass-multiplayer games on). Hope it will soon be fixed. (I’ve offered the author my help and the ability to directly, remotely access my Pocket PC’s in order to run tests on them.)
Unfortunately, it’s only with ActiveSync-based connections that it displays
the first three address segments of the local subnets; otherwise, with other kinds of connections (Wi-Fi P2P, BT PAN) you will need to enter them yourself.
Second, it has very well definable on-screen controls, unlike Crazy Kart, which only allows for acceleration/brake controls on screen (if not in auto-accelerated mode).
Pros
- Great on-screen controls – much better than with any other title. You aren’t forced to use the D-pad with this game, unlike, with, say, Crazy Kart.
- Unlike some of the other multiplayer titles, you can play multiplayer games with (all non-hosting devices running) the demo version
- TCP/IP-based multiplayer, meaning the broadest compatibility
- Unlike Crazy Kart, it's fully compatible with VGA devices - even the WM5-upgraded hx4700.
Cons
- As of now, a little buggy multiplayer mode (no more simultaneous players than two). This will, however, surely change in the future.
(current, tested version 1.46; the homepage of the developer is German-only but definitely worth checking out)
This game is hardly a “simple” remake of Mario Kart. It’s more of a self-standing, high-quality 3D title. As it’s still bears the most resemblance to Mario Kart from the list of the other Pocket PC racing titles listed for example
here, I’ve decided to include it in the test, while leaving out titles for example the otherwise excellent
Motocross Stunt Racer (see review
here) because they’re even more different from the “classic” Mario Kart style.
Pros
- a real 3D title, unlike the “simple” Mario Kart clones. However, it may be also considered its drawback, especially by younger players.
Cons
- While Crazy Kart and MicroQuad runs on any (slow) device, you’d better run MSRWK on fast(er) devices
- Not as appealing to little children as “real” Mario Kart clones
Feature and comparison chart
| Title: | PocketGBA | MSRWK 1.46 | Crazy Kart 1.03 | MicroSquad 1.1 |
| Price | Free (if you already have the ROM image) | $9.99 | $9 | $14.95 |
| Op. system/device compatibility: PPC2k2 iPAQ 3660 | + | + | + (keys: Inbox/qTask) | + |
| WM2003 iPAQ 2210 | + | + (not very good speed) | + (keys: Inbox/iTask) | + |
| WM2003SE VGA PL720 | + | + (passable speed – better than the 3660) | - (white screen) | + |
| WM5 VGA iPAQ hx4700 | + | +, pretty good | - (white screen) | + |
| WM5 VGA Axim x51v | + | + (speed-wise, better than on the other devices) | - (white screen) | + |
| WM5 HTC Wizard | + | + (not very good speed – about as with the 3660) | + (keys: left/right WM5 softkey) | + |
| 2700G support? | +; without it it’s pretty slow | - | - | - |
| Visuals? | - (not even with 2700G support – far worse-looking than the other titles) | + (if you’re into 3D) | + (if you’re into “plain” “simple” Mario Kart games) | + (if you’re into “plain” “simple” Mario Kart games) |
| Other OS’es | - | - | - | Palm OS 5 (HiRes and HiRes+); Symbian S60. The HiRes+ PalmOS version also has on-screen control support; the HiRes version doesn’t. That is, Palm Zire, T|T, T|T2, T|E, T|E2 users (HiRes devices) won’t have on-screen controls; T|T3+, T|X, LifeDrive users (HiRes+ devices) will. |
| Speed | - (without 2700G support or on slower devices like the 3660); passable on the x50v/x51v with 2700G support | - (it’s more of a 3D game than a Mario Kart remake. Unfortunately, graphics detail can’t be lowered; therefore, controllability and, consequently, enjoy factor really suffer) | + | + |
| On-screen controls | - | Only acceleration (D-key must be used!). Hardware keys can be freely configured though – the best in this respect. | Only acceleration (D-key must be used!) | Direction, acceleration, everything; highly configurable; best in this respect. See 1, 2, 3, 4, 5 |
| Auto- acceleration | | - | + (configurable) | + (configurable) |
| In-game music | + (only worth enabling on FAST devices preferably with 2700G support!) | - (menu music, on the other hand, is pretty cool and stereo, albeit a bit repetitive; in-game sound may also be stereo / surround and is, therefore, a bit better than with the two other titles.) | + (short, mono) | - |
| Multiplayer | - | - | - | + (excellent, TCP/IP-based; unfortunately, not platform-interoperable) |
| Add-on tracks | - | - | +; six sets freely downloadable; however, the fourth and the sixth don’t seem to work with me – the device just returned to the Today screen after choosing them on all my test devices | - |
| All-in-all, the enjoyability order… | 4 | 3 | 2 | 1 |
Verdict
My personal favorite of all these titles is MicroQuad because of the excellent on-screen controls and support for multiplayer modes.
Crazy Kart comes as second; I, however, certainly prefer MicroQuad to it because of the lack of multiplayer capabilities of the former and the much worse controllability of Crazy Kart.
MSRWK, while indeed being a good racing game, in my opinion, too “heavy” a title. Not really meant for some quick Mario Kart runs but for die-hard 3D racing fans. The latter, however, may want to decide for a 2700G-enabled racer on the x50v/x51v; for example, GeoRally EX.
Other sources of information
Which is the best PPC Racing Game available? – this thread list all the available racing games two years ago, not only Mario Kart clones.
Crazy Kart review by PocketMatrix / PocketGamer (also see this thread). Note that this pretty bad review discusses an earlier, buggier version. However, some of what it states (for example, the lack of really configurable on-screen controllers) is still topical.
The Definitive Multiplayer PPC Game Roundup
The Games subcategory in my Smartphone & Pocket PC magazine blog
A Roundup of All Pocket PC Games Part I
Discussions of this article
PocketGamer (with sponge's comments!)
AximSite
MobilitySite
XDA-Dev